3D Juggle

For the last 3D task I had to make one of the BodyMech rigs throw a ball from one hand to the other. This exercise was so I focused on how to use constraints in conjunction with props.
Again, Playblast made my video two times slower. However, I am pleased with the motion and the anticipation before my rig throws the ball. I struggled a lot with getting the ball to parent with the second hand, but after talking it through with other students I found I was selecting the wrong bits of the rig to parent.

I have enjoyed learning 3D and I have become much more confident with working my way round Maya, especially when I have problems I need to fix.

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